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EVENTS > CONFERENCES > 2024 > FRAMING THE UNREAL

Framing the Unreal

Exploring Graphic/Visual

Science Fiction and Fantasy

Ca' Foscari University of Venice, Italy - 11-15 November 2024

An international conference presented by

IMPORTANT NOTICE


Instructions to participate online will be emailed to registered attendants by next weekend.



The Early Career Scholars Award initiative has been extended to all undergraduate, graduate and postdoctoral, non-tenured students participating to the Conference, and to all topics hosted.


For any inquiry please contact us at framingtheunreal@comics-studies.com.


The Conference Organizing Committee, Venice, 2 November 2024

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IGNITION!

 Andrew Milner, in Locating Science Fiction, argued that “the category SF applies [...] across a whole range of forms, from the novel and short story to pulp fiction and the comic book, from radio serial and television series to drama and film, from examinable set text to rock album”. One might legitimately add video games, toys, and role-playing games to this list, so that we may envision a multi-media continuum through which the SF imagination spread all over the world.


 Fantasy seems to be endowed with a similar power to infiltrate (one might even say “invade”) many different media. Moreover, the interaction and hybridization of SF and F has proved to be an increasingly relevant trend, that has produced remarkable comics asking for academic attention in a framework that is aware of the whole SF context and the studies devoted to the fantastic in general.


 Academia has paid little attention to science fiction and fantasy in comics. But the growing corpus of graphic narrative secondary literature continually offers more materials concerning SF/F comics, which are undoubtedly a vast territory for textual exploration. One might e.g. consider the diffusion of superhero comics, which—be they of DC Comics or Marvel descent—have always incorporated typically SF/F elements in their stories (Superman being, as we all know, an alien from planet Krypton, and Doctor Strange being a sorcerer). 

 

 It is thus high time to devote a large-scale event to the discussion of SF/F in comics; therefore, the ICLA Research Committee on Comics Studies and Graphic narrative has decided to celebrate its 20th anniversary by organizing a conference to be held at Ca' Foscari University of Venice, Italy. We look forward to receiving panel and presentation proposals along, but not limited to, these lines of research:

 

Critical/theoretical approaches. How should SF/F comics be analyzed? What “traditional” critical methodologies focusing on purely verbal literature could be applied to comics? Do we need specific instruments or literary analytical tools? How might conversations like Afrofuturism and Techno-Orientalism play out in such discourses?


Transmediality and comics: adaptations, remediations, rewritings, and other intertextual retellings.


• Feminist, Gender, Ethnic, and Environmental Studies in science fiction and their impact on comics. How do we address the questions of race, class, gender, and the environment? Is this an opportunity to disentangle critical strains in science fiction and fantasy studies?


• Unearthing the future and the past: the history of SF/F comics, methodological questions of historiography, comics archaeology, literary and historical traces.


• Video games and SF/F: new horizons of SF/F imagination.


• Canonical issues: locating the key figures of SF/F comics (panels on authors / series / characters / places).


• Hybridization and slipstream: superheroes, supernatural detectives in SFnal contexts, Lovecraftiana, postmodernist comics, analyses of the works of Moore, Morrison, Gaiman, and similar creators.


• SF/F politics: does the unreal have a political agenda? What current issues does it draw our attention to or alert us to in the real?


• Graphic migrations: SF/F comics translations, transnational diffusion, adaptation to different national contexts, Afro-futurism, and similar issues.


• Serial issues: collective vs. individual authorship, publishing policies, continuity / discontinuity, reboots and retcons, or related topics.

 

 

 The event will be held in dual mode in presence / online.

 

 

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SUBMISSIONS

 

 Proposals (in English, Spanish, or Italian) should be submitted (preferably in a .doc, .docx, or .rtf file) including email addresses and 200-word bios for all presenters.

 

• For panels (by April 15, 2024) include a general introduction (200 words) and a 300-word abstract for each presentation.


• For standalone presentations (by May 31, 2024) include a 400-word abstract.

 

 Send your proposals to framingtheunreal@comics-studies.com copying the conference organizers in: Angelo Piepoli, Umberto Rossi, Davide Carnevale, and Alessandro Scarsella [angelo.piepoli@gmail.com, umbertorossi_000@fastwebnet.it, davide.carnevale@uniroma1.it, alescarsella@unive.it].

 




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